While it seems like the game recognizes there's a custom pack to be read, there's nothing that's been changed. The textures are ported from Pietschie & Bad Randolphs work on Super Smash Bros. Should any textures be missing for PAL, let me know. The JPN version however will not have any font textures. The PAL version should use the exact same textures. While there's no more green globish errors anymore, It doesn't seem like the textures are read properly(or even read at all). This texture pack is intended for the NTSC-U, NALE01 version of Super Smash Bros. Reading further more, I found out the texture pack has problems with 3D11(The dolphin verison im using only has a 3D option, so I can't change it to 3D9, I switched to OpenGL instead). I'd made sure to follow instructions with allow custom textures and turn the texture cache slider to fast, but it came out to look like a green glob of goo when I opened it up. I figured since the Project M was an iso, I'd use the iso builder version (RSBEPM). The texture pack im also using is located here: First off, the project M im using and the dolphin version is all from this link here:
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